The mobile base comes in three different flavors, each tailored to a specific strategy: Offense, Defense and Support. ![]() The game also streamlines the base building concept by introducing the Crawler, an all-in-one super base capable of switching between build and mobile modes in addition to handling unit construction, defensive buildings, upgrades and powers. Command & Conquer 4 doesn't have any resource harvesting the only gathering you do involves single hunks of Tiberium used for research points which unlock higher tiered units or upgrades. That a stalwart franchise like the Command & Conquer series would also do away with such concepts is a sign of just how far things have come. ![]() Relic's Dawn of War 2 famously did away with both base building and the resource gathering, relying instead on off-screen reinforcements via resource-ticking control points. ![]() But as the genre has matured, there's been a movement towards "streamlining" the overall experience while established genre tropes were either pared down to a bare minimum or eliminated altogether. When the genre was first established, most games adhered strictly to the three basic fundamentals of harvesting resources, building bases and fielding massive armies of throwaway units. The RTS genre has undergone a lot of change in the past few years.
0 Comments
Leave a Reply. |